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runtime for homebrew games #35
Replies: 3 comments
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Thanks! So far this has been a hobby project that I've been mostly doing for fun. If there are others with interest, let me know! I could setup discord about this or something. I have a few talks coming up about this project:
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I'm wawtching the MSBUILD talk on it on youtube right now, and it's amazing. If you are looking for interest before starting a discord, you will undoubtedly have a lot of interest! Being able to create readable, clean, NES compatible code in C# is a dream. |
Loved the Microsoft Build talk! Congrats! |
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hello , thanks for sharing this , I've always wanted to make my own homebrew snes games .
I think I should now c or asm language ... ( there's no way around that)
but If it cloud use high level framework like orbital framework or other runtime it might be possible to develop tools for or game engine that target these platforms ( or should I say system architectures ) ..
one day we might be able to use - unity tiny runtime to make an entire game using familiar tools ..or develop wrapper for other libraries .
please keep this project up
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