fix: SDL_RenderTextureTiled on Metal - infinite loop + memory allocs on an out of bounds src rect - #16025
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…sed an oob source rect that touched the edge of the texture but had zero area
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Adds source rect area sanity check to
SDL_RenderTextureTiledandSDL_RenderTextureTiled_Iterate.Description
I had an occasional hard-to-repro freeze in my game where my main process would hit an infinite loop and allocate 25+ GB of RAM. I messed up some arithmetic on a timer value for an animation, and I was passing a bogus source rect for my texture to
SDL_RenderTextureTiled, one which had no area because it was out of bounds, but which still touched the edge of the texture, so passed through the existing checks.Existing Issue(s)