cocoa: Fix macOS 26 popup window regression in 3.4.14 - #16153
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The macOS 26 mouse workaround recomputes motion positions as the global mouse position minus SDL_GetWindowPosition(), but window positions are parent-relative for popup windows, so popups received coordinates offset by their parent's global origin. Unreachable before 3.4.14, when the workaround was widened beyond fullscreen spaces. Convert the position to global first with SDL_RelativeToGlobalForWindow(), a no-op for non-popup windows. Diagnosed by @pipiwoaini in libsdl-org#15967.
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Summary
SDL 3.4.14 widened the macOS 26 stale-mouse-motion workaround from fullscreen Spaces to all windows (958c4cb). The workaround recomputes each motion event's position as
SDL_GetGlobalMouseState()minusSDL_GetWindowPosition(), but window positions are parent-relative for popup windows, so popups received coordinates offset by their parent's global origin — or no usable motion events at all. The popup path was unreachable before 3.4.14 because a popup is never a fullscreen Space.This converts the window position to global with
SDL_RelativeToGlobalForWindow()before the subtraction. The helper is a no-op for non-popup windows, so top-level windows behave exactly as before — andSDL_cocoawindow.malready uses it for this conversion in four other places, so this applies the file's established pattern to the one call site that missed it.Diagnosed by @pipiwoaini in #15967 (comment).
Testing
testautomation: 374 passed, 0 failed, 2 skipped.Fixes #16152