Skip to content

ofnode/openFrameworksDemos

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

61 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

openFrameworksDemos

This repository is a collection of assorted demos and examples using openFrameworks. There is no theme, except that they each demonstrate a technique that doesn't really fit in any other repository.

Descriptions

  • BarnesHut: basic 2d implementation of the Barnes-Hut quadtree particle system optimization, good for simulating large force-at-a-distance systems.
  • BinnedParticleSystem: basic 2d binning optimization for particle-particle interaction.
  • BulgeEffect: magnification effect with GLSL for generating and applying the displacement map.
  • BulgeEffectMulti: magnification effect for many points by rendering displacement images into a big displacement FBO before applying them.
  • GLSLParticleSystem: example of using shaders to compute one-to-many interaction.
  • LutExample: applying a 3-channel lookup table to a live stream using a fragment shader.
  • NoiseFlocking: "Clouds are Looming" style noise flocking simulation.
  • P52OF: port of a simple noise flocking simulation from Processing, done by pasting the code directly and creating a PApp class that wraps OF to make it look more like Processing.
  • RemapExample: per-pixel displacement example using a fragment shader.
  • VideoRecorder: demonstrates how to use ofxQTKitVideoGrabber on OSX to preview a webcam feed, record a video, and then load and play it back.
  • VideoShuffler: loads a collection of videos from the videos/ folder as specified by the videos.xml file.

About

Collection of assorted demos and examples for openFrameworks that don't fit anywhere else.

Resources

License

Stars

0 stars

Watchers

1 watching

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages

  • C++ 78.0%
  • Objective-C++ 14.4%
  • GLSL 4.4%
  • Objective-C 2.1%
  • C 1.1%