Currently, the refractive index of overlapped area become addition between two refractive index.
n_total = n1 + n2 = 1.5+1.5 = 3
It somehow makes sense,
but most of the case, our intention of optical simulation is not merging (or fusing) materials,
(We are not a material scientist!)
but immersing one into the other.
For example the glass ball in the tank of water.
Could you add some options for how to treat overlapped area?
- addition b/w materials
- selection one refractive index based on priority (similar as layer orders in other apps)
Currently, the refractive index of overlapped area become addition between two refractive index.
n_total = n1 + n2 = 1.5+1.5 = 3
It somehow makes sense,
but most of the case, our intention of optical simulation is not merging (or fusing) materials,
(We are not a material scientist!)
but immersing one into the other.
For example the glass ball in the tank of water.
Could you add some options for how to treat overlapped area?