桃源乡: 一款文字版田园模拟经营游戏,灵感来自星露谷物语,采用像素 + 中国风视觉设计。
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Updated
Oct 4, 2026 - TypeScript
桃源乡: 一款文字版田园模拟经营游戏,灵感来自星露谷物语,采用像素 + 中国风视觉设计。
A Godot 4 farming sim built to research adaptive NPC behavior - chickens with interchangeable "brains" (FSM vs. native Reinforcement Learning) that learn from how you play.
A retro-style RPG engine built with TypeScript and React. Features turn-based combat, loot system, crafting mechanics, farming, procedural map generation, inventory management, and gear progression. Originally built as a vanilla JavaScript project, refactored into a React-based architecture.
A hybrid farming simulation and tower defense game built with Godot 4.4.1. Rebuild your community after destruction by managing your farm by day and defending it from monstrous invasions by night. [Archived] This project is discontinued as development continues on Unreal Engine.
🎐吉卜力画风女生向治愈系网页游戏。继承奶奶在风铃谷的老屋,在 56 天的四季轮转中种田、料理、装修家园,结识七位镇民、寻找九只森林精灵、集齐 12 段回忆,迎来双结局。纯静态零依赖,点开即玩,免费无内购。
A feature-rich cozy farming and life simulation game built with JavaScript and Electron.
Multi-interface .NET farming simulation with ASP.NET Core, EF Core, Identity, console menus, WinForms, and service tests.
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