Scripts to automate conversion between GameCube and Wii console ISO files to RVZ file format
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Updated
Jul 14, 2026 - PowerShell
Scripts to automate conversion between GameCube and Wii console ISO files to RVZ file format
WIP: A curated list of Nintendo GameCube development resources including toolchains, documentation, emulators, example code, and more
A Standalone RARC and U8 Editor for Nintendo Wii and Nintendo GameCube Archives.
W.I.P. Homebrew racing game for the Nintendo Gamecube and Wii
Work in progress! Read and write gamecube controller protocol. For Teensy 3.6 / 3.2
Static recompilation and runtime toolkit for Nintendo GameCube and Wii to make native PC ports (and not only)
A gc and wii homebrew app to get gba bios, roms and saves via the gc gba link cable
A python library for reading data from and writing data to Dol files (GC/Wii executables).
Encodes and decodes BNR banner files for the Nintendo GameCube.
GCM N64 ROMS Injector is a simple ROM injector for the Nintendo 64 Emulator v2.0 released by Experience.
Voxel Engine for the Nintendo GameCube using GX API
A port of donut.c to the Wii and GameCube
JavaScript port of an Adobe Flash application that decodes Mario Kart: Double Dash!! Time Trials contest passwords.
My popular upgraded SD2SP2 shared for all to enjoy. Nothing special over the standard SD2SP2 other than it looks much better.
Dear ImGui example for Nintendo GameCube homebrew. GX fixed-function pipeline rendering, GameCube controller input, software cursor, and ImGui::Image() support for GX textures.
Lightweigth FSP server written in C++ meant for streaming games to a Gamecube running Swiss via the broadband adapter
The Official P.N.03 4K Texture Pack.
Decodes and encodes TXTR files from Metroid Prime 1, 2: Echoes, and 3: Corruption.
UnMultiBoot let you extract games from a multi-boot Nintendo GameCube (GCM) image. This is the opposite of GCMUtility.
A collection of art revolving around physical video game boxes and their assets
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