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Мультиплеер: общее ядро, сервер на Go, релей и сетевое меню
Pipeline
#24:
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5823e85
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5m 56s
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mega update
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#23:
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update ci cd
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#22:
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Update pipeline.yml
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#21:
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Update pipeline.yml
Pipeline
#20:
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mass update
Pipeline
#19:
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12m 27s
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fix(assets): normalize character sprite sheets — clean, even frames
Pipeline
#18:
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7m 57s
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fix(gfx): keep sprites crisp — NEAREST_WITH_MIPMAPS (was blurry with …
Pipeline
#17:
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fix(gfx): smoother sprites — generate mipmaps + linear filter
Pipeline
#16:
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fix(audio): music autoload crashed on startup (null _player)
Pipeline
#15:
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8m 34s
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feat(ui): animated HUD juice — smooth bars, low-HP feedback, flash pop
Pipeline
#14:
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3m 37s
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feat(settings): rich settings menu, fullscreen, audio buses, graphics…
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#13:
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7m 9s
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feat(ui): resolution-adaptive HUD (anchors + keep-aspect scaling)
Pipeline
#12:
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7m 53s
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7m 53s
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feat(fx): reactive animated post-processing (kill/pickup/damage juice)
Pipeline
#11:
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7m 56s
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7m 56s
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feat(dungeon): room archetypes (round/octagon/cross) + spawn snapping
Pipeline
#10:
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7m 15s
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7m 15s
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fix(gfx): square environment texels via world triplanar mapping
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#9:
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8m 47s
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feat(dungeon): connectivity via MST, ramps for height, spawn validation
Pipeline
#8:
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5m 13s
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refactor(rust): split 3684-line game.rs into nodes/game/ submodules
Pipeline
#7:
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b57a296
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refactor(rust): organize src into domain folders
Pipeline
#6:
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3d21010
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8m 8s
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feat(audio): wire SFX to combat events, switch music per scene
Pipeline
#5:
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10m 52s
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feat(audio): add background music playlist
Pipeline
#4:
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10m 7s
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fix(android,web): enable ETC2/ASTC and gdext experimental-wasm
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#3:
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fix(windows): disable console wrapper to unblock headless export
Pipeline
#2:
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8m 8s
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ci: consolidate CI/tag/release into a single pipeline
Pipeline
#1:
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Build & Release
Build & Release
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8m 20s
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