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Fix BoneAttachment3D not updating it's transform on bone change - #976

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Arctis-Fireblight merged 5 commits into
Redot-Engine:devfrom
Zeftax:boneattachment3d-transform-on-bone-change
Dec 25, 2025
Merged

Arctis-Fireblight merged 5 commits into
Redot-Engine:devfrom
Zeftax:boneattachment3d-transform-on-bone-change

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@Zeftax

@Zeftax Zeftax commented Mar 5, 2025

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Fixes #975

I hope it follows the style guidelines as I was unable to get a straight answer. If it does not, please tell me and I will change it.

I also noticed that the transform of the boneattachment3d does not update if the transform of the
armature the skeleton belongs to changes, but I guess that is for a new issue.

@Spartan322

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Please use https://pre-commit.com/ to fix and validate your branch.

speratus and others added 2 commits October 15, 2025 22:22
* Add missing `NodePath.Slice()` method to the C# API

* Fix syntax error due to missing parenthesis.

* Replace space indentation with tab

* Fix incorrect type name
@Arctis-Fireblight
Arctis-Fireblight changed the base branch from master to dev December 25, 2025 15:45
@Arctis-Fireblight
Arctis-Fireblight merged commit a2f6279 into Redot-Engine:dev Dec 25, 2025
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@github-project-automation github-project-automation Bot moved this from Open to Done in Engine Overview Dec 25, 2025
mcdubhghlas pushed a commit to mcdubhghlas/redot-engine that referenced this pull request Feb 17, 2026
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BoneAttachment3D does not update position on bone change

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