Fix BoneAttachment3D not updating it's transform on bone change - #976
Merged
Arctis-Fireblight merged 5 commits intoDec 25, 2025
Merged
Arctis-Fireblight merged 5 commits into
Arctis-Fireblight merged 5 commits into
Conversation
Contributor
|
Please use https://pre-commit.com/ to fix and validate your branch. |
* Add missing `NodePath.Slice()` method to the C# API * Fix syntax error due to missing parenthesis. * Replace space indentation with tab * Fix incorrect type name
mcdubhghlas
pushed a commit
to mcdubhghlas/redot-engine
that referenced
this pull request
Feb 17, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fixes #975
I hope it follows the style guidelines as I was unable to get a straight answer. If it does not, please tell me and I will change it.
I also noticed that the transform of the boneattachment3d does not update if the transform of the
armature the skeleton belongs to changes, but I guess that is for a new issue.